WebMar 13, 2024 · m_Camera.ScreenPointToRay(Vector3) 摄像机组件(对象)下的一个方法。屏幕点转化为射线,这个方法会返回一个 Ray 类型的射线。这个屏幕点通常写鼠标的点击位置,这样的话,就代表从摄像机的位置开始,往鼠标点击点这个方向,发射一根射线。 WebJul 29, 2024 · Just switched back to my original method and the debug log is telling me the click position is the same every time, this is getting wierd :) Here's the output of Debug.Log(Camera.current.ScreenPointToRay(new Vector3(e.mousePosition.x, Camera.current.pixelHeight - e.mousePosition.y, 0))); Origin: (-569.6, 7.4, 208.2), Dir: (-0.2, …
ScreenPointToRay - 近视口到屏幕的射线 - RunningSnail - 博客园
Web視錐台を理解する のセクションではカメラビューのどの点でもワールド空間の線に対応することを説明しました。その線を数学的に表現することが便利なときがあるので、Unity はこれを レイ オブジェクトという形で提供しています。レイはつねにビューの点に対応するので、Camera クラスは ... WebSep 6, 2024 · ScreenPointToRay has a third argument which applies depth. Just change your NewRay to have a third argument like. local NewRay = CurrentCam:ScreenPointToRay(0.5*VPSize.X, 0.5*VPSize.Y, 10) Just tested this myself and it works. Hope this helps! EDIT: Read further down to what Coeptus posted before using … bone on back of head 1
Unity3D中ScreenPointToRay函数的分析-个人见解 - CSDN …
WebMay 14, 2024 · ScreenPointToRay returns a ray, basically something pointing in the direction of the mouse from the location of the camera. ScreenToWorldPoint point actually returns … WebSep 10, 2024 · Unity2024.2あたりからScreenPointToRayメソッドを使うと、NullReferenceExceptionのエラーが出てしまうことがあるようです。 NullReferenceException: Object reference not set to an instance of an object 原因と対策 ScreenPointToRayメソッドを使う場合、だいたい次のように記述していると思います … WebMar 31, 2024 · Raycasting. The most common use of a Ray from the camera is to perform a raycast out into the scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in … bone on bone ankle